Weave

  • Abi
  • Ash'ra
    Personality
    • Avoids people due to isolation in early life
    • Possible culture shock and lack of strong social skills
    • Confident but covers flaws with silk
    • A little resentment towards the gods as a result to lack of connection to them ->
    • Feels need to impress them due to original lack of talent, resents idea not good enough for the gods
    • Subtle nativities and looks to others for actions and what to do
    • Tries to one up others problems leading to her correcting her views and sympathizing
    Background
    • Adopted as orphan so feels estranged (orphaned as a baby)
    • On spirit walk retreat and no answer so return and everyone’s dead
    • A member of the Silk Guardians, the only surviving member
    • Isolated in Temple
    • Contrast with cocky personality that leads to her messing up/ over confident
    • Sometimes ignores Pad’uas advice and fails as a result
    • First god she is angry at abandonment and hate to it -> at the end she’s stops hating the gods due to knowledge
    • Only interacts with purified gods
    • Overcomes fear by going to village you pass by that overtime u pass but eventually after purifying gods she is more willing to interact and wave at the people
    • Possibly dream of corruption and hurting others
    • Makes own hammock or tent to sleep and cue dream cutscenes
    Motives
    • Called to action by Pad’ua
    • Resents lack of original connection to god/ wants revenge slightly
    Likes
    • Tea, thats what she gifts(likes it due to tea ceremony)
    • When sleeping and resting the teapot is next to it
    • Idle time she fiddles and makes characters she could control occasionaly
    Fears
    • Scared of strangers and the new world but grows to accept
    • Lack of self confidence in spirituality leading to hesitance (because retreat to look for signs and meditate)
    • Over time grows to care for the people she meets and loves, sees their pain and relates to them that way
    • Scared to rely on other slightly, shes is only person so she has to show confidence in herself
    • Layers of fear for each layer taken off

      • Spiders, drowning, buried alive, lost, greed, corruption(rust), Unstable mentally(crazy), Fear of change, fear of the dark, fear of heights, fear of talking to others/confrontation, fear of money
  • Basics
    • All gods in purified form are humanoids with abstract features standing 9-10 feet tall
    • In monster/corrupted form they are monstrous and lose humanity parts of them
    • Forms relate to occupations of the people they govern follow their ultimate virtue
    • different personalities with the gods (humble versus full of self)
    • Gods are based on caste systems
    • Each has their own temple which holds a portal to their manifestation form
  • God of Artisans
    • The God of blacksmiths, cooks, carpenters, sculptors, artists, etc.

      • Purified- obsessed with culture, super eccentric, colorful personalities, relaxed/ helpful, Bob ross
      • Corrupted- He becomes mad/ crazy, “I’ll make you into my art.”, wants to model/ change you themselve, obsessive tendencies, Perfectionist, fix impurities
    • Open market sounds W/ chatter
    • Pottery clicking / working noises
    • Industrial, tinkering music- marimba/xylophone, cymbals
    • Composed of crafting materials like metal and wood; can repair self using items
    • Hands
    • Enemies would consist of golems, inanimate objects brought to life; living paintings
    • Initial desire was to create a civilization full of artists and builders who can craft wonders; a cultured people
  • God of Merchants
    • The God of merchants

      • Purified-
      • Corrupted-
    • Made of gold, gemstones; based on ships and/or caravans
    • Nautical music- flute, accordion, harpsichord
    • Enemies would be pirate-esque, aquatic or based off caravan animals like horses, camels, oxen
    • Initial desire was to have the people rely on trading for necessary goods like food, tools, etc in exchange for salt
  • God of Warriors
    • Corrupted by Ahriman due to underappreciation, easily manipulated

      • Purified-
      • Corrupted-
    • Composed of armor and weapons
    • March sounding music- drums, brass
    • Initial desire was to create a militaristic civilization who would be able to repel invaders and protect their meager resources
  • Goddess of Farmers
    • The Goddess of farmers, miners, hunters, etc.

      • Purified-
      • Corrupted-
    • Tribal, folk sounding music- acoustic guitar, harmonica, tribal drums, tambourine
    • Composed of dirt, plant material, animal hide/bone
    • Enemies would be plant/animal based- corrupted means that they are rotting, looking like zombies
    • Initial desire was to create a people who were self-reliant, farming and hunting their own food, relying on the gifts of nature
  • Goddess of Priests
    • The Goddess of silk, magic, scholars

      • Purified- Very mysterious and hard to read, Talks in riddles , large flowing clothes, aloof, idealistic
      • Corrupted- Full of self, haughty, talks down to others, when purified she gets emotional,
    • Zen/meditation music (holy)- flute, piano, choral voice
    • Silk based, probably based on weaving tools or spider, sorceress type
    • Enemies based on silk spinning animals, cloth (like floating sorcerer robes), puppets
    • Corrupted
    • Irritates Ashra with the riddles she has
    • Initial desire was to unite the people in their worship of the gods as a pantheon
  • Goddess of Servants
    • The Goddess of princes, nobles, public servants

      • Purified-
      • Corrupted-
    • Royal/classical sounding music, waltz- strings, brass, organ
    • Composed of stone, chains, like a castle or a statue
    • Enemies made of stone, paper, feathers, food, domestic items
    • Initial desire was to create a fair, efficient, and progressive government
  • Guardian Sanctum
    • Tapestries everywhere
    • Home base, location of tutorial
    • When you pick up tapestry pieces from the Wilds/temples, you repair tapestries here and can read up on lore
    • Location of training room
    • Since Priest Goddess corrupted just some months ago, Sanctum is abandoned looking but not falling apart
    • Graveyard of fallen sisters, buried by Pad’ua prior to Ash’ra’s return
  • Pad'ua
    Personality
    • Refined and pure image
    • Old monk, patient, short words
    • Protective streak but very ambitious and confident
    • Empathetic to people around them and cues in ashra how to interact
    • Nags Ashra a lot due to past teacher position she had with her
    • Headstrong leading to issues and problems
    • She believes her way is the only correct way to do things
    • She just stops the connection to bag and shut down the silk she can use
    • Shift from stubborn set personality -> open to change more and less stubborn
    • Tries to come to grips that she won’t always be there like how can i promise her future
    • Eventually talks about how ashra could start up more silk guardians, start interaction to promise family and love for ashra in the future
    Background
    • Older 70 or 60 years
    • 50 years back is the corruption started for farmer gods
    • Fire burnt down corps leading to start of hardships for the parents
    • Orphaned later on and parents died of starvation(farmers) 12 years old, fed kids instead of themselves
    • Isolation leads to her not knowing about how wide the corruption has spread
    • Wants ashra to reach out and expand self
    • She is like the mom who guides Ash’ras choices and decides
    • Lost connection due to knowledge
    • Stop talking to gods to avoid corruption
    • Ash’ra Mentor

      • Also adopted and bonds with Ash’ra
      • Former high priestess of the Silk Guardians at the Guardian Sanctum
    Motives
    • Born in or adopted
    • A month sense corruption and is fresh in mind and ambitious
    • Shuts down when facing her own fears and leaves Ash’ra to help herself
    Likes
    • Jokes and Humor to cope with issues around
    • Creating things out of silk was her original hobby that she did with the other priests before they died so she teaches Ashra how to do it
    Fears
    • Paranoid and overly cautious
    • Fear of fire
  • Story
    Chapter 1
    Cutscene 1
    • Tapestry depicting history of the gods fighting Ahriman
    • Day-night cycle- see light pass on tapestry to show passage of time
    • Gods become corrupted one by one- daylight fades and stays dark, torchlight
    • Final Goddess of Priests gets corrupted, shadows move around, monster shreds tapestry, bloodstains as the priestesses get slaughtered
    • Tapestry drifts down, lands at the feet of Ash’ra, the last Silk Guardian
    • Weapon in hand, she seeks out for any surviving members of her order in the Guardian Sanctum
    The Guardian Sanctum
    • Ash’ra needs to clear out the minions out of the sanctum (Goddess of Priests minions) and find surviving Guardians if any
    • First section- introduce movement controls like climbing, running, wall jumping, and swinging; Ash’ra sees signs that a person might still be alive
    • Second section- introduce the combat mechanics; Ash’ra finds the journal of her mentor Pad’ua talking about the attack; the last entry was only a few days ago, talking of how she’s decided to use the Sacred Silk Bag from the sanctum vaults and then purify the corrupted Titans
    • Third section- reinforce learned mechanics, introduce Titan-fighting mechanics; Ash’ra finds the Sacred Silk Bag and takes it; in the next room she finds the wounded body of Pad’ua. She however is controlled by corrupted silk strings and is being puppeted around by the Priest Goddess. Ash’ra must use her purifying silk magic to release her master from the corruption.
    Cutscene 2
    • Wounded but still alive, Pad’ua uses the last of her magic to transfer her soul into the Sacred Silk; she urges Ash’ra to take on her mission to free the Titans, despite the internal conflicts she has.
    • At Pad’ua’s liberation, the sanctum’s corruption is wiped away; Ash’ra is now free to explore the world
    Chapter 2
    • Sanctum Fields
    • The Wilds, Part 1- The Peaks
    • The Temple of Servants
    Chapter 3
    • The Wilds, Part 2- The Isles
    • The Temple of Merchants
    Chapter 4
    • The Wilds, Part 3- The Woods
    • The Temple of Farmers
    Chapter 5
    • The Wilds, Part 4- The Ruins
    • The Temple of Artisans
    Chapter 6
    • The Wilds, Part 5- The Sands
    • The Temple of Priests
    End
    Final Cutscene
    • The 5 freed gods unite together to purify the God of Warriors and destroy Ahriman for good
  • Temple of Artisans
    • At end of canyon, entrance at its former edge; as time passed, temple expanded and dug into to expand area of lore
    • Corrupted- murals and statues come to life
    • Enter areas, combat occurs, find a dead end; come back out, layout becomes shifted
    • Everything is gray
    • Boss fight occurs at the timeline place where the Artisan God got corrupted
  • Temple of Farmers
    • Blocked by brambles
    • Located in the Sinking Gardens
    • Filled with plant/animal/mud enemies
    • Sinking platforms/floating platforms in mudwater
    • Currents in river water
    • Rotting/moldy/Floridian swamp aesthetic
    • Mangrove forest
    • Don’t fall in water, there are gators
    • “Rising water” stage, falling platforms
    • Rivers flowing through
    • Closer to temple, becomes swamp
  • Temple of Merchants
    • Can’t access due to high tide
    • Located around the coast, island theme
    • Temple on French island (the one with path that gets covered up with water at high tide)
    • Temple filled with gold coins and gemstones
    • Grand Shipyard is where you battle the boss
  • Temple of Priests
    • Located at an oasis
    • Desert environment
    • Blocked off by sandstorm
    • Temple made of glass, creating a dome like a greenhouse; looks like a funhouse
    • Mirages frequently happen/ mirage enemies
  • Temple of Servants
    • Located on mountain, hall carved into mountain
    • Like a castle
    • Previous kings’ statues carved into wall
    • Titan located in throne room
    • 5 levels, from bottom to top: Royal Archives, World Embassy, Supreme Court, Parliament, Grand Palace
  • The Wilds
    • Non-corrupted normal areas
    • Surrounding areas of Guardian Sanctuary
    • Closer to sanctum, more field-like and plains
    • Subregions

      • Daiti River Valley- green, forested region with scattered villages, most of population lives here
      • Grey and Green Crowns- northern mountain ranges of former capital next to a waterfall; villages here are more in ruins since Servant Goddess was first corrupted
      • Merchant’s Fingers- salt pans(dried up lakes); people used to harvest salt here, otherwise dangerous due to sand/water mixing to form quicksand; next to Palm Sea
      • Sinking Gardens- inland river delta of Daiti River, muddy, swampy region full of wildlife and trees; formerly had floating gardens
      • The Golemforge- canyon/mesa region; sculptures everywhere, natural and artificial; lore carved into canyon walls, timeline of world’s history; corrupted carvings, junk piles
      • Sand Loom- shifting different colored sands, sandstorms magically shift everything into different patterns; oasis in middle